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	<title>Obleo Design Media</title>
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	<link>http://obleo.net</link>
	<description>the technology behind design</description>
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			<item>
		<title>Use Your Illusion</title>
		<link>http://obleo.net/2010/02/use-your-illusion/</link>
		<comments>http://obleo.net/2010/02/use-your-illusion/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 04:41:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://obleo.net/?p=417</guid>
		<description><![CDATA[Bunkspeed SHOT&#8217;s Power of Transformation
For professional photographers, the most exciting software releases in recent years was the introduction of HyperShot, a new approach to 3D rendering from Bunkspeed, which made a marked departure from the engineering mentality usually associated with CAD.  Rendering used to require a large skill set, constant adjustments, and many hours to [...]]]></description>
			<content:encoded><![CDATA[<h3>Bunkspeed SHOT&#8217;s Power of Transformation</h3>
<p>For professional photographers, the most exciting software releases in recent years was the introduction of <a href="http://www.bunkspeed.com">HyperShot</a>, a new approach to 3D rendering from Bunkspeed, which made a marked departure from the engineering mentality usually associated with CAD.  Rendering used to require a large skill set, constant adjustments, and many hours to process a single 3D scene.  HyperShot, on the other hand, seemed made for artists. The debut boasted stunning real-time high-resolution previews, an extensive palette of perfect industrial-design materials, and automatic self-shadows that gave an instant illusion of depth to any CAD object.</p>
<p>With this year&#8217;s release of Bunkspeed&#8217;s follow-up to HyperShot &#8212; to be sold now simply as SHOT &#8212; we take a sneak peek into how studios have incorporated Bunkspeed’s CGI technology into their work.   All these examples feature cars, the most expensive product to shoot professionally.  In these cases, however, no photographs of the cars were ever taken.  The photographers produced the product images solely through CGI transformations of 3D models.</p>
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<h3>Basic Black:  Vond Studios, London<br />
<a href="http://www.vondstudios.co.uk">www.vondstudios.co.uk</a></h3>
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<p><a rel="attachment wp-att-458" href="http://obleo.net/2010/02/use-your-illusion/black_hypershot-2/"><img class="alignright size-full wp-image-458" title="black_Hypershot" src="http://obleo.net/wp-content/uploads/2010/02/black_Hypershot.jpg" alt="" width="352" height="166" /></a>“The local supercar club came to us with the idea of using a rare car like Gallardo Nera as an appealing promotional image.  As soon as we got the CAD model, we were supposed to render some previews for approval,” explains Michal Baginski, a designer at Vond Studios, which builds images for automotive, product-design, and architectural clients.</p>
<p>Vond Studios took no photos for the project.<span> </span>Baginski&#8217;s team used the backgrounds, materials, HDRI files, and lighting schemes from the software package. <span> </span>The flawless realism on the first render, Baginski says, is arguably better than what would come off of camera rolls after a studio shoot.<span> </span></p>
<p>“In SHOT, we were able to do it in minutes. The idea was to have minimal in-studio setup, so we tested a few colors of SHOT backgrounds and stayed with standard black. For the lighting, we just loaded one of the photo studio bundle  purchased from the online store and adjusted it for an even reflection that would accent the geometry of the car,&#8221; he says. “After the image was done, we just applied some smoke and flares in our image processing software on top of the actual render.  It was easy as that.<span> </span>We completed all the images within one day.”</p>
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<h3>On Location:  David Burgess<br />
<a href="http://www.david-burgess.com">www.david-burgess.com</a></h3>
<p>Just as Bunkspeed SHOT’s standard backgrounds can mimic various studio settings, photographers’ own outdoor shots can create the illusion of on location settings with the aid of High Dynamic Range Images (HDRIs).  And they can even do the rendering outdoors.</p>
<p>“I shot the backplate and HDRI at the same time and at the same location,” says London photographer David Burgess of his colorful ad images for the Ford Interceptor.  Seconds after taking the shots, he found a piece of shade from the Nevada sun and processed the image in the Bunkspeed software.<img class="alignright size-full wp-image-424" title="interceptor_hypershot" src="http://obleo.net/wp-content/uploads/2010/02/interceptor_hypershot.jpg" alt="interceptor_hypershot" width="306" height="114" /></p>
<p>“I had my laptop with me so I could work with the CGI model as I shot the backgrounds to make sure I liked the way the image was looking,” he says.  “It is much easier to shoot alternative backgrounds when you work this way as opposed to doing everything later in the hotel or back at your studio.</p>
<p>“I think this was only made possible with SHOT, as any other software would not have allowed me this freedom to look at a full color, working CGI model with complete HDRI lighting on a laptop on location. Bunkspeed is the only real solution for photographers who work visually rather than technically.”</p>
<p>Read more about the new SHOT from Bunkspeed at <a href="http://www.bunkspeed.com">www.bunkspeed.com</a>.</p>
<p><em>[Portions of this article appear in the February 2009 issue of Professional Photographer:  <a href="http://www.professionalphotographer.co.uk">www.professionalphotographer.co.uk</a>]</em></p>
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		<title>From Top Down to Bottom Up</title>
		<link>http://obleo.net/2009/07/from-top-down-to-bottom-up/</link>
		<comments>http://obleo.net/2009/07/from-top-down-to-bottom-up/#comments</comments>
		<pubDate>Fri, 10 Jul 2009 21:44:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[bottom-up design]]></category>
		<category><![CDATA[generative modeling]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Woo Jae Sung]]></category>

		<guid isPermaLink="false">http://obleo.net/?p=344</guid>
		<description><![CDATA[From Top Down to Bottom Up]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin: 0in 0in 10pt;"><strong style="mso-bidi-font-weight: normal;"><em style="mso-bidi-font-style: normal;"><span style="font-size: 11pt; mso-bidi-font-size: 12.0pt;"><span style="font-family: Cambria;">[[Show as slideshow]]</span></span></em></strong></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;"><strong style="mso-bidi-font-weight: normal;"><em style="mso-bidi-font-style: normal;"><span style="font-size: 11pt; mso-bidi-font-size: 12.0pt;"><span style="font-family: Cambria;">Generative design tools flip the script of architectural thinking</span></span></em></strong></p>
<p>by Brett Duesing, Obleo Design Media</p>
<p>“Some might view computational design is just making some weird or crazy form,” says architectural designer Woo Jae Sung.  The 3D shapes may look arbitrary, but the method behind them is not.  “Contrary to the misconception, generative modeling is hugely based on rationalism.  Our newly developed parametric tools were based on the needs of bottom-up design thinking.”</p>
<p>Designers have two different starting points when conceiving new structural forms, top-down and bottom-up.  Top-down is the classical, Cartesian-center technique of picking the overall shape first and then filling in the parts.  Bottom-up, as the name implies, is the opposite: it starts with geometric components as the initial building blocks.  Through repetition and variation according to logical rules, they grow to define larger systems.<em><strong><a href="http://www.woojsung.com"><img class="alignright size-full wp-image-346" style="margin: 5px;" title="grasshopper-tutorial2" src="http://obleo.net/wp-content/uploads/2009/07/grasshopper-tutorial2.jpg" alt="grasshopper-tutorial2" width="270" height="349" /></a></strong></em></p>
<p>Bottom-up conceptual approaches are found throughout other art disciplines, but it is still rare in architecture.  But Sung sees bottom-up as up and coming.  Sung recently taught a workshop at Cornell, where architectural students experiment with generating highly complex 3D forms by automatically repeating patterns of components.  The workshop uses the newly released application Grasshopper, a parametric plug-in for Rhinoceros’ 3D NURBS modeler.</p>
<p>“In my perspective, the generative design process is not sub-discipline in architecture, but rather another paradigm,” says Sung.  “Traditional design tools prohibited us from thinking bottom-up, while parametric or generative tools are broadening our design perspective.”</p>
<p>Sung publishes his own Grasshopper Tutorial, a primer of getting started in the program, for Rhino users everywhere.  The tutorials are free on his blog, <a href="http://www.woojsung.com">www.woojsung.com</a>.  Sung says the tutorial content comes out of his own experiments in the software, where he tests his bottom-up theories and learns how to translate them into fully realized computer models.</p>
<p>“Before the advent of parametric and generative tools, doing bottom-up design was a time-consuming, painful, and rigorous process,” says Sung.   “Changes in parameters or relationships between objects meant that entire model should be done manually from the scratch.” He cites works by Eduardo Arroyo or Ciro Najle as examples of bottom-up processes without computer aid.</p>
<p>But with generative digital tools that can easily program geometric patterns, Sung and other a bottom-up artists now have a clearer opportunity to flip the script, so to speak, on the dominant paradigm of top-down thinking.</p>
<div id="attachment_364" class="wp-caption aligncenter" style="width: 562px"><img class="size-full wp-image-364" title="mars-unbw3" src="http://obleo.net/wp-content/uploads/2009/07/mars-unbw3.jpg" alt="Housing Block ‐ Construction of Unite d’habitation in 1945. Le Corbusier’s housing layouts were heavily prescribed by a top‐down Cartesian framework." width="552" height="280" /><p class="wp-caption-text">Housing Block ‐ Construction of Unite d’habitation in 1945. Le Corbusier’s housing layouts were heavily prescribed by a top‐down Cartesian framework.</p></div>
<p><em><strong>Escaping from the grid</strong></em></p>
<p>Tradition design tools, construction methods, and habit of mind have reinforced top-down thinking.  Look around at the environments where we live and work, and it is obvious that most of them began life as T-squared outlines on the drawing board.</p>
<p>Sung is starting to see generative output enter into real-world projects, although their application seems to be limited to textural additives, in the form of “crazy” contemporary ornamental patterns on wall panels of a building that was otherwise produced through top-down processes.</p>
<div id="attachment_365" class="wp-caption alignright" style="width: 169px"><img class="size-full wp-image-365" style="margin: 5px;" title="circles1" src="http://obleo.net/wp-content/uploads/2009/07/circles1.jpg" alt="circles1" width="159" height="216" /><p class="wp-caption-text">Ground rules– Woo Jae Sung’s bottom-up apartment alternative begins with a group of circles nest inside an acute angle.  The circles can be rearranged within this boundary in different configurations. A wider angle grows the area of the circles.</p></div>
<p>Sung demonstrates that bottom-up design can go quite a bit deeper, to the point of defining the entire building form.  Recently, Sung explored the design of the Unite D&#8217;habitation, Marseille by Le Corbusier.  Considered iconic in modern architectural history, the 1945 housing block became a template of today’s urban living.</p>
<p>“My research revealed that unit types were not based on typology but heavily influenced by the rigid grid system,” says Sung, who re-organized the basic amenities of the complex by using bottom-up processes, which avoid the regimented repetition of the original Marseilles building while adding greater flexibility to the sizes and layouts of individual units.  “I wanted to propose an alternative way of making architecture based on the internal logic of the relationships, rather than the grid.”</p>
<p>The cylindrical re-conception allows for varied room configurations based on a set of basic geometric rules.  Like cross-sections of a tree, the roughly circular building floor plans resemble one another, but are also each unique.  As the floor layouts vary in form, the vertical supports of the cylinder gently curve back and forth, giving varied character to both the interior and the exterior.  Sung found the optimal solution for ten different floor plans in Grasshopper.</p>
<p>“I think this shows a different application of the parametric tool on architecture other than just wall patterns or mullions,” says Sung.  “Here the parametric tool is playing active role in generating form.</p>
<div id="attachment_367" class="wp-caption alignright" style="width: 160px"><img class="size-full wp-image-367" style="margin: 5px;" title="circle-ring2" src="http://obleo.net/wp-content/uploads/2009/07/circle-ring2.jpg" alt="Various angle-circle configurations are assembled as a ring.  Since the angle-circle objects are parametric and adjustable, multiple ring variations can be generated." width="150" height="150" /><p class="wp-caption-text">Various angle-circle configurations are assembled as a ring.  Since the angle-circle objects are parametric and adjustable, multiple ring variations can be generated.</p></div>
<p><em><strong>Natural Transformations</strong></em></p>
<p>One of the appeals of a layered bottom-up process is that it is closer to that of natural organic growth, and so are the results.  Biological complexity is all bottom-up:  from molecules to cells, cells to tissues, and tissues to organisms.</p>
<p>Berkeley professor Christopher Alexander has literally filled volumes with good examples of form from nature and vernacular architecture, and bad examples from contemporary buildings in his book series, “The Nature of Order.”  He argues that top-down architecture, rooted as it is in abstract images and Cartesian grids, ends up lacking some hard-to-articulate quality.  “Soul” might be a way to put it.  In terms of experience, spaces created by top-down structures of mass-produced components can feel impersonal, cold, or “dead,” while buildings made through more organic generative methods seem to resonate as friendly, warm, and vitalizing.</p>
<p>These benefits may be subjective, but Sung’s attraction to the new design strategy originates more from the latitude it gives the designer when the grid no longer rules form.  “For me, bottom-up design process means control over power, flexibility over rigidity, and possibility over stability.”</p>
<div id="attachment_368" class="wp-caption alignright" style="width: 160px"><img class="size-full wp-image-368" style="margin: 5px;" title="unit-ring-copy1" src="http://obleo.net/wp-content/uploads/2009/07/unit-ring-copy1.jpg" alt="A series of transformations within Grasshopper turns each angle into apartment units. A Voronoi algorithm turns the circles into room shapes;  each ring design represents a unique high-rise floor plan." width="150" height="150" /><p class="wp-caption-text">A series of transformations within Grasshopper turns each angle into apartment units. A Voronoi algorithm turns the circles into room shapes; each ring design represents a unique high-rise floor plan.</p></div>
<p><em><strong>Building Differently</strong></em></p>
<p>Generative modeling tools like Grasshopper has opened the door to bottom-up design in architectural studios, but the remaining shift in perspective lies in construction site.  Concrete and steel – the cast-mold and frame-surface systems that now dominate construction – keep architects snapped into the grid.</p>
<p>“To build parametric-driven models, you need a mass-customization process, which requires construction paradigm change from cast-mold and frame-surface to sculpturing-modeling,” explains Sung.  “In the fields outside of architecture, we can see this happening.”</p>
<p>In making the quintessential top-down structure of Unite d&#8217;habitation, Le Corbusier drew inspiration for its structural system from ocean liners.  In what might be the future trend in 21st century architecture, bottom-up designers might look to the jet.  Aerospace parts exhibit strong, complex forms without the use of cast or frame systems.</p>
<p>“Considering that architecture has fallen behind other fields in adopting new ideas or methods,” says Sung, “sooner or later, the new paradigm will be more actively applied to architecture, and so will the application of generative modeling,”</p>
<div id="attachment_351" class="wp-caption alignright" style="width: 600px"><img class="size-medium wp-image-351" title="picture-04" src="http://obleo.net/wp-content/uploads/2009/07/picture-04-590x295.jpg" alt="Bottoms Up - The alternative housing complex model fleshed out in Rhinoceros after form-generation in Grasshopper.  The slight variation in floor plans leads to organic curvatures to interior and exterior structural elements and a housing “block” where no two units are the same." width="590" height="295" /><p class="wp-caption-text">Bottoms Up - The alternative housing complex model fleshed out in Rhinoceros after form-generation in Grasshopper. The slight variation in floor plans leads to organic curvatures to interior and exterior structural elements and a housing “block” where no two units are the same.</p></div>
<p><strong><img class="alignleft size-thumbnail wp-image-396" style="margin: 5px;" title="second" src="http://obleo.net/wp-content/uploads/2009/07/second-150x150.jpg" alt="second" width="150" height="150" />About Woo Jae Sung</strong><br />
Architect Woo Jae Sung is a graduate of Yonsei University, Seoul, Korea, and Cornell University’s School of Architecture in New York.  For more of Woo Jae Sung’s architectural examples and the latest edition of his Grasshopper tutorial, visit: <a href="http://www.woojsung.com">www.woojsung.com</a>.</p>
<p><strong>About Grasshopper</strong><br />
For designers who are exploring new shapes using generative algorithms, Grasshopper™ is a graphical algorithm editor tightly integrated with Rhino’s 3-D modeling tools. Unlike RhinoScript, Grasshopper requires no knowledge of programming or scripting, but still allows designers to build form generators from the simple to the awe-inspiring.  For more information, please visit: <a href="http://www.grasshopper.rhino3D.com">www.grasshopper.rhino3D.com</a>.</p>
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		<title>Stadium Elastique</title>
		<link>http://obleo.net/2009/06/stadium-elastique/</link>
		<comments>http://obleo.net/2009/06/stadium-elastique/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 05:09:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[generative modeling]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[parametric modeling]]></category>
		<category><![CDATA[project management]]></category>
		<category><![CDATA[sports complex design]]></category>
		<category><![CDATA[stadium]]></category>
		<category><![CDATA[Studio Mode]]></category>

		<guid isPermaLink="false">http://obleo.net/?p=268</guid>
		<description><![CDATA[Studio Mode provides a way towards flexible development with Grasshopper]]></description>
			<content:encoded><![CDATA[<div id="attachment_300" class="wp-caption aligncenter" style="width: 600px"><img class="size-medium wp-image-300" title="monterrey01m" src="http://obleo.net/wp-content/uploads/2009/04/monterrey01m-590x393.jpg" alt="Breathing Room: The gill-like openings of this stadium development model are adjustable within Grasshopper, as well as the slopes of its roofline and walls. Using parametric modeling at an early stage gives architects a range of variations to work with as they fit the concept into real-world constraints. The programming of “custom design tools” eliminate hours of modeling re-work on large, complex projects." width="590" height="393" /><p class="wp-caption-text">Breathing Room: The gill-like openings of this stadium development model are adjustable within Grasshopper, as well as the slopes of its roof and walls. Using parametric modeling at an early stage gives architects a range of variations to work with as they fit the concept into real-world constraints. The programming of “custom design tools” eliminate hours of modeling re-work on large, complex projects.</p></div>
<p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="font-size: small;"><strong><em>Studio Mode forges a path towards flexible development through Grasshopper<br />
</em></strong></span></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;">by Brett Duesing, Obleo Design Media</p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;">Early concept models are meant to be flexible, but on large-scale building projects, constantly rebuilding a working model can get expensive.<span style="mso-spacerun: yes;"> </span>Consider Populous, a New York-based firm specializing in stadium design, whose winning concept for a soccer stadium in Monterrey, Mexico, recently entered its development phase.<span style="mso-spacerun: yes;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;">Because of the continuous curves of the stadium, even minor tweaks in the form demanded a whole<img class="alignright size-thumbnail wp-image-273" title="monterrey02m1" src="http://obleo.net/wp-content/uploads/2009/06/monterrey02m1-150x150.jpg" alt="monterrey02m1" width="150" height="150" /> series of changes throughout the model. <span style="mso-spacerun: yes;"> </span>For example, a re-articulation of the exterior skin might also affect the width of the gill-like openings.<span style="mso-spacerun: yes;"> </span>Such an adjustment is no small task, considering there’s over a hundred slits. <span style="mso-spacerun: yes;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;">“If they decided that the width of all the gill openings needed to be just slightly wider, they would have to spend four days revising the model,” explains Ronnie Parsons, principal at Brooklyn’s Studio Mode, a computational design firm that consulted with Populous on the project. “At this schematic stage they were experiencing a lot of design changes. <span style="mso-spacerun: yes;"> </span>They wanted to be able to refine the model, but not have the overhead of rebuilding the whole thing.”<span style="mso-spacerun: yes;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;">With over a decade of combined experience in advanced scripting, Parsons and his partner, Gil Akos, have found their niche where digital design and programming intersect.<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>Many of their clients are other architects who need to automate some of their processes to allow for more time to design. Their solution for the Monterrey stadium was to build parametric features into a NURBS model.<span style="mso-spacerun: yes;"> </span>In Mode’s parametric concept model, the user can make one modeling action and create global changes throughout the design.<span style="mso-spacerun: yes;"> </span>Raise the stadium dome, and it ripples with varying curve differentials; extend or compress the skin, and all the gills breathe in and out, all at the same time.</p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;">“At that point there were a range of acceptable solutions for the stadium’s form,” explains Akos.<span style="mso-spacerun: yes;"> </span>“We weren’t enlisted to make a final model, rather to develop a custom design tool.”</p>
<p class="MsoNormal" style="margin: 0in 0in 10pt; text-align: left;">Akos and Parsons employed a new strategy on the Monterrey project that is proving to make project-specific design tools more effective and easier to use than ever before.</p>
<div id="attachment_299" class="wp-caption aligncenter" style="width: 600px"><img class="size-full wp-image-299" title="modegh08animated02" src="http://obleo.net/wp-content/uploads/2009/04/modegh08animated02.gif" alt="Tweak Machine:   By varying a few values in Grasshopper, architects at Populous can manage subtle changes to the articulation of the stadium’s curves. " width="590" height="360" /><p class="wp-caption-text">Tweak Machine:   By varying a few values in Grasshopper, architects at Populous can manage subtle changes to the articulation of the stadium’s curves. </p></div>
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<p class="MsoNormal" style="margin: 0in 0in 10pt; text-align: center;"><span style="mso-spacerun: yes;"> </span></p>
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<p class="MsoNormal" style="margin: 0in 0in 10pt;"><strong style="mso-bidi-font-weight: normal;"><em style="mso-bidi-font-style: normal;">Building in flexibility </em></strong></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt; text-align: left;">Ordinarily, Akos and Parsons could achieve a flexible Rhinoceros model through programming alone.<span style="mso-spacerun: yes;"> </span>This time, however, they tested out the newly released parametric module for Rhinoceros called Grasshopper.<span style="mso-spacerun: yes;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt; text-align: left;">&#8220;Whatever we can do in Grasshopper we could have easily done in RhinoScript,&#8221; explains Akos.  &#8220;The difference is that Grasshopper now gives us something we didn’t have before.<span style="mso-spacerun: yes;"> </span>Grasshopper is operating within a visual programming paradigm, where you can see the logic of the relationships all at once.<span style="mso-spacerun: yes;"> </span>The speed and fluidity of engagement with Grasshopper becomes very interesting for a designer. <span style="mso-spacerun: yes;"> </span>You have this quick visual feedback of each programming action that you don’t have with code.”</p>
<p class="MsoNormal" style="margin: 0in 0in 10pt; text-align: center;">
<div id="attachment_297" class="wp-caption aligncenter" style="width: 600px"><img class="size-medium wp-image-297" title="monterrey06m2" src="http://obleo.net/wp-content/uploads/2009/04/monterrey06m2-590x300.jpg" alt="Insider's View: The visual interface in Grasshopper allows designers to change the model’s programming without knowledge of scripting." width="590" height="300" /><p class="wp-caption-text">Insider&#39;s View: The visual interface in Grasshopper allows designers to change the model’s programming without knowledge of scripting.</p></div>
<p class="MsoNormal" style="margin: 0in 0in 10pt;">Grasshopper creates a middle ground between the 3D model and the logical rules that describe it.<span style="mso-spacerun: yes;"> </span>The Grasshopper interface, which resembles a 2D wiring diagram, displays each individual modeling action as an object (a flowchart-like rectangle), linked to other objects containing parameters, like widths, heights, and radii.<span style="mso-spacerun: yes;"> </span>Users can change the shape of the 3D model by locating a parameter object in the diagram and typing in new numbers.<span style="mso-spacerun: yes;"> </span>Or, as Mode did for Populous, a user can add in graphic sliders for a range of values, or toggle-switches between two fixed parameters.</p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;">Because of this interface, parametric features in Populous’ stadium design tool are intuitive to locate, understand, and operate.</p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;">“Most offices we work with professionally are already using Rhino, so we can bring them into an environment with which they are already very familiar,” says Parsons. <span style="mso-spacerun: yes;"> </span>&#8220;Grasshopper is great for clients because it gives them multiple ways to interact with the metrics.<span style="mso-spacerun: yes;"> </span>They can choose tools in the 3D scene to change forms, or they can adjust values through the diagram.&#8221;</p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;">Just by spending a few minutes playing with the variable features, Populous&#8217; designers were able to identify which objects controlled which curves on the stadium’s surface.<span style="mso-spacerun: yes;"> </span>“They can see in real time how different changes are trickling down through the design and re-organizing other features.<span style="mso-spacerun: yes;"> </span>They can sense the different relationships and associations in a very material way.”<span style="mso-spacerun: yes;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;"><strong style="mso-bidi-font-weight: normal;"><em style="mso-bidi-font-style: normal;">A new approach to parametric modeling</em></strong></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;">There have been of course 3D software centered around parametrics.<span style="mso-spacerun: yes;"> </span>A major problem with these parametric modelers was they didn&#8217;t particularly lend themselves to intuition.<span style="mso-spacerun: yes;"> </span>If you did not build in the parametric controls yourself, it was hard to figure out which features were adjustable, and how to access them.<span style="mso-spacerun: yes;"> </span>To make matters worse, if you wanted to adjust a feature that was outside the parametric scheme, you might lose the time-saving advantage by having to deconstruct and reconstruct the model.</p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;">With a visual layout of the parameters and more user-friendly controls, Grasshopper manages to sidestep these old problems, opening up new collaborative possibilities.</p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="mso-spacerun: yes;"> </span>“Grasshopper allows access and a level of understandability that we have not found in any other software in our field,” says Parsons. <span style="mso-spacerun: yes;"> </span>“It is very different from much of the parametric software that is out there because of the visual programming environment.”</p>
<div id="attachment_294" class="wp-caption aligncenter" style="width: 600px"><img class="size-medium wp-image-294" title="monterrey03m1" src="http://obleo.net/wp-content/uploads/2009/06/monterrey03m1-590x393.jpg" alt="monterrey03m1" width="590" height="393" /><p class="wp-caption-text">Subject to change:  Ronnie Parsons of Studio Mode who helped build the parametric model says modeling the logic in Grasshopper went quickly;  “A lot time  went into assessing what the client needed in future development -- to understand which elements to keep static and which to make flexible.”</p></div>
<p class="MsoNormal" style="margin: 0in 0in 10pt;"><strong style="mso-bidi-font-weight: normal;"><em style="mso-bidi-font-style: normal;">Custom design tools for development and analysis</em></strong></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;">According to Parsons and Akos, Populous has used their flexible concept model through four months of development work, varying the stadium’s form to match up against the matrix of real-world constraints.<span style="mso-spacerun: yes;"> </span></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;">“The stadium was the first application of Grasshopper on a real building-scale project.<span style="mso-spacerun: yes;"> </span>It was a bit of trial and error,” admits Akos. Much of Mode’s time on the Monterrey project was not so much building the model, but assessing the needs of the client and determining what variable capabilities the model needed. <span style="mso-spacerun: yes;"> </span>As the stadium development goes on, he sees even more potential for shortcuts than he did on the outset.</p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;">“Another useful application for the same model is to program it to generate drawings in real time,” he says.<span style="mso-spacerun: yes;"> </span>“For example there should be a section drawing at every rib; there are 72 ribs of the stadium roof, so if that could be automated, that would greatly simplify the job.”</p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;">Meanwhile, use of Grasshopper has entered into many other new Mode programming projects.</p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;">“One thing we are looking into now is actually building some analysis into a Grasshopper model so we can work through surface subdivision, planarization, analysis in terms of color shading, and such things as solar gain,” says Parsons.</p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;">Given the fact that the first draft of concept rarely is the one that is actually built, custom design tools may soon become a more common occurrence, now that there is an accessible platform to support them &#8212; and a design office that specializes in creating them.</p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;">
<p class="MsoNormal" style="margin: 0in 0in 10pt;"><em><strong style="mso-bidi-font-weight: normal;">About Studio Mode</strong></em></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;"><em>Mode is a design office that leverages computational expertise through design research, teaching, and consulting.<span style="mso-spacerun: yes;"> </span>Mode utilizes diverse methodologies including code, associative and relational strategies, as well as digital fabrication in the production of material organizations and the formation of space.<span style="mso-spacerun: yes;"> </span>Mode is located in Brooklyn, New York.<span style="mso-spacerun: yes;"> </span>For more projects, please visit: <a href="http://www.studiomode.nu/"><span style="color: #0000ff;">www.studiomode.nu</span></a>.</em></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;"><em><strong style="mso-bidi-font-weight: normal;">About Grasshopper</strong></em></p>
<p class="MsoNormal" style="margin: 0in 0in 10pt;"><em>For designers who are exploring new shapes using generative algorithms, Grasshopper™ is a graphical algorithm editor tightly integrated with Rhino’s 3-D modeling tools. Unlike RhinoScript, Grasshopper requires no knowledge of programming or scripting, but still allows designers to build form generators from the simple to the awe-inspiring.<span style="mso-spacerun: yes;"> </span>For more information, please visit: <a href="http://www.grasshopper.rhino3d.com/"><span style="color: #0000ff;">www.grasshopper.rhino3D.com</span></a>.</em></p>
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		<title>Remixing in Grasshopper</title>
		<link>http://obleo.net/2009/05/remixing-in-grasshopper/</link>
		<comments>http://obleo.net/2009/05/remixing-in-grasshopper/#comments</comments>
		<pubDate>Fri, 08 May 2009 07:43:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[generative modeling]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Rhinoceros]]></category>

		<guid isPermaLink="false">http://obleo.net/?p=76</guid>
		<description><![CDATA[
At Noiz / Architecture, generative modeling pushes creativity to new heights
by Brett Duesing
One of Keisuke Toyoda’s recent experiments in generative modeling “samples” a work of another: the Beijing National Stadium by Herzog &#38; de Meuron.  His rendering shows the Bird’s Nest of last year’s Olympics strapped down by what appear to be tens of thousands [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<p><em><strong><img class="aligncenter size-medium wp-image-393" title="163" src="http://obleo.net/wp-content/uploads/2009/05/163-590x393.jpg" alt="163" width="590" height="393" />At Noiz / Architecture, generative modeling pushes creativity to new heights</strong></em></p>
<p>by Brett Duesing</p>
<p>One of Keisuke Toyoda’s recent experiments in generative modeling “samples” a work of another: the Beijing National Stadium by Herzog &amp; de Meuron.  His rendering shows the Bird’s Nest of last year’s Olympics strapped down by what appear to be tens of thousands of steel cables, which shoot up to over twice the height of the stadium roof.</p>
<p>Toyoda doubts that the architect would mind the re-appropriation as a creative exercise.  “In their early days, H&amp;deM did a sort of similar thing, a photo collage of an addition on top of Tadao Ando&#8217;s building,” Toyoda recalls, “so I am sure they wouldn&#8217;t complain about us using their image for a remix.&#8221;<br />
<img class="alignright size-large wp-image-78" style="margin: 3px;" title="Bird's Nest With Noiz Addition" src="http://obleo.net/wp-content/uploads/2009/05/birdseye_final-copy-s.jpg" alt="16" width="311" height="208" />Toyoda is one of the founding partners of the Toyko-based Noiz/Architecture, Design &amp; Planning, a firm whose name also invites a comparison to the world of audio.   According Toyoda, the connotation was intentional. Bold debuts of musical styles, whether a ballet by Tchaikovsky or an album by Metallica, have always been called noise.  In the same spirit, the designers at Noiz look out for new 3D forms that challenge the conventions of its audience.</p>
<p>The remixed Bird’s Nest seems so novel &#8212; so <em>noisy</em> &#8212; because its textures are unfamiliar.  The word <em>whiskery</em> is not often ascribed to buildings.  The image is also an example of how a small conceptual shift in 3D modeling is now producing a mother lode of innovative forms for studios like Noiz in search of the unexpected.<br />
<em><strong></strong></em></p>
<p><em><strong>Talking ‘Bout My Generation</strong></em></p>
<p>Surprisingly, Toyoda only had to model one strand to generate the overwhelming intricacy seen in the remixed Bird’s Nest. This was achieved in Grasshopper, a new plug-in for the 3D NURBS modeler Rhinoceros.  Grasshopper splits the view of a 3D composition on to two different conceptual levels: the familiar 3D visual model next to a display of the logical model of the design.</p>
<p>This interactive history tree allows Toyoda to repeat modeling actions while varying them.  He can easily set up geometric changes according to one shape’s relationship to another.  For instance, he can instruct a strand to bow slightly when tilted in respect to a ground plane to mimic gravity.  He can replicate one strand over a dense grid of points to make a field of 25,000.    He can change this flat grid to rolling ground by plugging in a curvilinear surface.  “Originally, we tried out several 3D surfaces to vary the normals of the strands,” he says.  “I just thought it might be interesting if we use the Birds Nest and add in a realistic context.&#8221;<img class="alignright size-full wp-image-381" style="margin: 5px;" title="gh-rgb1" src="http://obleo.net/wp-content/uploads/2009/05/gh-rgb1.jpg" alt="gh-rgb1" width="292" height="173" /></p>
<p>This automation power has long been available to programmers, but scripting was a long and tedious affair that was too far removed from visual feedback.  With the Grasshopper interface, designers with no programming experience can play around with the logic just as easily they would the 3D model.  Composition then jumps up a structural meta-level – not just drawing shapes, but assigning behavior to shapes.</p>
<p>“This technology has a lot of undiscovered space to stroll around in,” Toyoda says.  “One of the advantages of the software is the ability to model on the fly without having to be a total techie. Since none of us is really a &#8216;computer person,’ Grasshopper&#8217;s interface fits really well for us.  It allows us to do programming with more intuitive understanding, without really writing a script.”<br />
<em><strong></strong></em></p>[[Show as slideshow]]<p><em><strong>Molecular Remix</strong></em></p>
<p>The Birds’ Nest remix was the end point of that particular experiment, but others become the creative starting point in real architectural projects at Noiz.</p>
<p>Another experimental inspiration was the spirogyra, a kind of microscopic green algae known for its helical structure and luminous green color.  Not long after Noiz designers re-generated the form in Grasshopper as a modeling puzzle, the team found a home for it as a dominant motif for the Hongqiao Office Building (HOB).  Green-tinted spirogyra forms act as vertical supports and carriers of the ventilation system.</p>
<p>&#8220;The HOB is sited at the corner of an industrial park, so it had to fulfill the role of a landmark for the whole development and express the futuristic as well as environmental themes as much as possible,” Toyoda explains. “The spirogyra just seemed to fit this purpose.   And, because this site in a suburb of Shanghai tends is a dry and dusty atmosphere, the green color and organic forms add some natural vitality.”</p>
<p><code>[[Show as slideshow]]</code></p>
<p><em><strong>Symbolic Remix</strong></em></p>
<p>The Noiz team developed another project, the exterior of the GoodTV headquarters, almost entirely in Grasshopper. At night, the Christian TV station and an urban church in Taipei, Taiwan, transforms into a four-dimensional light show.  The wall facing the highway features a field of glowing antennae of various lengths. A three-dimensional surface and the outline of the cross are slowly revealed to passing motorists.</p>
<p>&#8220;The overall presence of a cross is meant to be very vague and ethereal, like a mist in the air,” says Toyoda, who took influences from contemporary artists like Jim Campbell and Michal Rovner, whose images are kept intentionally blurry or ambiguous.</p>
<p>Chasing the unexpected is the standard course at Noiz, as generative modeling is fast becoming a permanent fixture in its process.  The design team now is in the habit of remixing of their initial ideas.</p>
<p>&#8220;Using Grasshopper, we can build a design-process model to produce what we need in actual design, then modify the process model to see what kind of variety we can get,” Jia-Shuan Tsai, Toyoda’s partner explains. “We try several options to see if there would be anything we didn&#8217;t expect originally. Sometimes this newly found path can lead you into a whole different area.”</p>
<p><em><strong>About Noiz</strong></em><br />
<em>New Forms of music in their infancy has often been taken as noise.  The name of Noiz / Architecture, Design &amp; Planning takes its cue from developments in music history, as an everyday reminder of the firm’s commitment to unique and insightful design solutions.  Founded by Keisuke Toyoda and Jia-Shuan Tsai in 2006, Noiz brings together their joined experience in institutional, commercial, and residential design in Asia and the United States.  For more examples from Noiz, please visit: <a href="http://www.noizarchitects.com">www.noizarchitects.com</a>.</em></p>
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		<title>Grand Designs</title>
		<link>http://obleo.net/2009/05/grand-designs/</link>
		<comments>http://obleo.net/2009/05/grand-designs/#comments</comments>
		<pubDate>Fri, 08 May 2009 07:14:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Rhinoceros]]></category>

		<guid isPermaLink="false">http://obleo.net/?p=71</guid>
		<description><![CDATA[

For Singapore’s Marina Bay Sands Development, Moshe Safdie &#38; Assoicates maintains the entire project in a single 3D master model. 
by Brett Duesing
Sometimes, aesthetics and execution come together to pay off big. In May of 2006, the architectural firm of Moshe Safdie and Associates won the biggest design competition in its history. The city of [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-127" title="nightview" src="http://obleo.net/wp-content/uploads/2009/05/nightview.jpg" alt="nightview" width="395" height="267" /></p>
<p style="text-align: center;">
<p><em><strong>For Singapore’s Marina Bay Sands Development, Moshe Safdie &amp; Assoicates maintains the entire project in a single 3D master model. </strong></em></p>
<p>by Brett Duesing</p>
<p>Sometimes, aesthetics and execution come together to pay off big. In May of 2006, the architectural firm of Moshe Safdie and Associates won the biggest design competition in its history. The city of Singapore had selected the firm’s design proposal for its very first casino, the Marina Bay Sands integrated resort.<br />
“Big” may be too small a word for the award.</p>
<p>“This is a very large project. It’s essentially a city,” explains designer Jaron Lubin, who was part of the design process from the beginning. The Marina Bay Sands development will spread across a six million square-foot footprint, containing casinos and hotels, a 54,000-capacity convention centre, an Art/Science museum, a mall, two large theatres, and six signature restaurants.</p>
<p>When the resort opens in 2009, the operation will employ an estimated 10,000 people. According to official reports, the budget for construction of the international entertainment mecca tops out around £2 billion.</p>
<p>For any firm, winning a bid that big is a jackpot. Since the acceptance of the proposal, Moshe Safdie &amp; Associates has doubled the size of its staff in its Somerville, Massachusetts office.</p>
<p>To ensure the on-time delivery of the massive submission and to keep track of all the design output, the team tried a somewhat different approach to project management. The designers’ strategy was to maintain the entire project in a 3D master model. “We started to develop our 3D models right away,” Lubin explains.</p>
<p>The project’s Singapore’s Marina Bay Sands development is essentially a small city containing casinos and hotels, a 54,000-capacity convention centre, an Art/Science museum, a mall, two large theatres, and six signature restaurants<br />
general forms were modelled in a product design software called Rhinoceros.</p>
<p>“Halfway through the competition phase, we had still maintained a coordinated 3D model. This allowed for an easy translation to 2D formats.”</p>
<p>The Rhinoceros modeller is a favourite 3D design generator for industrial art projects large and small because ofits powerful NURBS engine, which allows designers to easily create intricate curves, organic surfaces, and sculpted textures. Curvilinear elements like these can be seen as a unifying motif throughout the Marina Bay Sands interior and exterior designs.</p>
<p><img class="alignleft size-full wp-image-110" style="margin: 3px;" title="day-view" src="http://obleo.net/wp-content/uploads/2009/05/day-view.jpg" alt="day-view" width="405" height="291" /></p>
<p>For the team at Moshe Safdie &amp; Associates, Rhino gave the additional advantage of flexible export, which could convert all the curved shapes faithfully to other 3D and CAD-related formats. “The key to using Rhino for us was that there was such an easy exchange between other software platforms, so we could have many modes of simultaneous production. This enabled our competition team to act more efficiently and create a higher quality product in the end,” says Lubin.</p>
<p>From the 3D master model, sections of the design were exported to whichever software was most appropriate for the task: to develop further details, analyse the structures, and prepare the final visual presentation in the form of renderings and physical models. For instance, the master model exported the basic linework for 2D base plans, sections, and elevations. From there, other designers could further develop details using AutoCAD, Adobe Illustrator and Photoshop.</p>
<p>The firm relied on several outside parties for consultation on structural engineering and wind simulation, and for professional rendering services to create the final photorealistic images.  Analysts received DXF exports of the master model to be used in their own 3D systems. The 3D model in its entirety was sent to the rendering and animation firms through a special NPower plugin, which converts 3D data from the Rhino modeler to 3ds Max.<br />
While the outside firms rendered the Marina Bay Sands complex into the backdrop of the Singapore skyline, Moshe Safdie &amp; Associates’ in-house model shop cut all the scale model parts. Here the team extracted STL files to create 3D components through a Z Corp<img class="alignright size-full wp-image-115" style="margin: 3px;" title="casino interior" src="http://obleo.net/wp-content/uploads/2009/05/2interior-sands.jpg" alt="casino interior" width="190" height="115" /> rapid prototyping printer and automated 3-axis CNC mill. The master model also exported 2D outlines that were made compatible with the model shop’s laser cutter by utilising a multitude of widely available plug-ins and scripts.</p>
<p>“The trend is that more people are using 3D programs like Rhino to link the 2D work from the 3D model so thatthere is less redundancy in re-drawing what has already been made,” says Lubin. “The 3D work generates the 2D work, and vice versa. We tried to do that as much as possible on Marina Bay Sands. Given the fast track of the project and the amount of models that were required for the competition, we developed techniques to take advantage in this way. We reduced redundancy and kept things tightly managed through a central model.”</p>
<p>The extra detail required for the contest submission led to a much more comprehensive initial design, one which pleased the Singapore officials to such a degree that they have accepted the results of the competition phase as the official guidelines for future development. “Because of the timeline, there will likely be minimal aesthetic changes between the submitted design and the final product,” Lubin surmises.</p>
<p>After a brief celebration of on May 26, the day the architectural jackpot was announced, the staff of Moshe Safdie &amp; Associates prepared itself for more work – about three years more work – to make the Marina Bay Sands a reality.</p>
<p>“Everybody has been really excited about this project and what it means for the office,” says Lubin. “It has set a high standard for all the work that we’re doing, and we’ve been very happy with the output.”</p>
<p># # # A version of this story was published in <a href="http://www.aecmag.com">AECMagazine</a>.</p>
<p><em><strong>About Moshe Safdie &amp; Associates </strong><br />
With offices in Boston, Jerusalem, and Toronto, the award-winning Moshe Safdie &amp; Associates have built signature structures all over the world that showcase the best in creative architectural design. To view the completed projects of the<br />
practice, visit: <a href="http://www.msafdie.com">www.msafdie.com</a>. </em></p>
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		<title>Q&amp;A: Pushing Visual Limits of 3D</title>
		<link>http://obleo.net/2009/05/qa-pushing-visual-limits-of-3d/</link>
		<comments>http://obleo.net/2009/05/qa-pushing-visual-limits-of-3d/#comments</comments>
		<pubDate>Fri, 08 May 2009 04:10:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[film production]]></category>
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		<category><![CDATA[Seattle]]></category>

		<guid isPermaLink="false">http://obleo.net/?p=63</guid>
		<description><![CDATA[



In their spare time, husband-wife visual effects team uses modern photogrammetry to create stunning, lifelike renderings of historical Seattle landmarks
















In 1905, Catholic Bishop Edward J. O&#8217;Dea laid the cornerstone on what would become St. James Cathedral in Seattle, Washington. More than 100 years later, as the structure still stands its ground, the husband-wife design duo [...]]]></description>
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<div id="spc_46525" class="verticalcomponent"><strong><em><span class="article-subtitle">In their spare time, husband-wife visual effects team uses modern photogrammetry to create stunning, lifelike renderings of historical Seattle landmarks</span></em></strong></p>
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<p>In 1905, Catholic Bishop Edward J. O&#8217;Dea laid the cornerstone on what would become St. James Cathedral in Seattle, Washington. More than 100 years later, as the structure still stands its ground, the husband-wife design duo of Matt and Danika Wright have pushed the limits of modern design technology and recreated the intricate beauty of the historical landmark in stunningly lifelike 3D renderings.</p>
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<p>The Wrights are partners in <a href="http://www.mattikaarts.com/" target="_blank">Mattika Arts</a>, a firm offering 3D modeling, rendering, illustration and photography services. As a visual effects team, they have created high-resolution 3D environment models for more than 11 movies, including Harry Potter, Master and Commander, XMEN2, Daredevil and Day After Tomorrow, as well as for projects in the video-gaming industry.</p>
<p>The pair didn&#8217;t create the St. James Cathedral renderings for profit. They simply had a personal wish to challenge themselves as 3D artists. While they were at it, they also modeled Seattle&#8217;s Mariner building and the Seattle skyline in a similar manner. Technology writer Brett Duesing spoke with <a href="mailto:matt@mattikaarts.com">Matt Wright</a> about why he and his wife undertook these projects and how they achieved the amazing results.</p>
<p><em><br />
</em><em><span class="article-subhead">A lot of married couples might take up something like tennis in their free time. You and Danika chose to replicate St. James Cathedral.</span></em></p>
<p><strong>Matt Wright:</strong> [laughs] Yes, all these projects we worked on in our spare time on evenings and weekends around our regular work schedules over the course of a year. The purpose was not related to any business end. Instead, it was a challenge to ourselves to push what we could do as 3D artists. We have worked in the film visual effects industry for a number of years, and also the video-games industry. We wanted to see how far we could take some current technology to produce the most accurate, lifelike work. Photogrammetry is a technique we were familiar with professionally, but we hadn&#8217;t had the opportunity to explore all of its possibilities. We wanted to see if it could be applied on a very large scale and include a very high level of detail.</p>
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<td class="article-caption"><img src="http://management.cadalyst.com/cadman/data/articlestandard/cadman/282006/357937/photomodeler01.jpg" border="0" alt="figure" width="475" height="347" /><br />
Photographs of Seattle&#8217;s St. James Cathedral turn into accurate 3D measurements inside PhotoModeler. The key points in the 3D structure and the position of the cameras are then exported into Autodesk Maya for rendering.</td>
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<td class="article-caption"><img src="http://management.cadalyst.com/cadman/data/articlestandard/cadman/282006/357937/cathedral01_wirephoto.jpg" border="0" alt="figure" width="475" height="359" /><br />
The wireframe model over one of the original photographs of the cathedral. &#8220;Shots like this help us gauge the accuracy of the project, and show areas that need to be refined,&#8221; says Matt Wright.</td>
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<td class="article-caption"><img src="http://management.cadalyst.com/cadman/data/articlestandard/cadman/282006/357937/cathedral01_detail.jpg" border="0" alt="figure" width="475" height="334" /><br />
<img src="http://management.cadalyst.com/cadman/data/articlestandard/cadman/282006/357937/cathedral01_dome.jpg" border="0" alt="figure" width="475" height="297" /><br />
Final renderings of St. James Cathedral depict lifelike detail, created by Matt and Danika Wright, using Autodesk Maya.</td>
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<p><em><span class="article-subhead">Which software did you use?</span></em></p>
<p>We used photogrammetry software called <a href="http://www.photomodeler.com/" target="_blank">PhotoModeler</a> [from Eos Systems] to capture both the large-scale 3D measurements of the overall structure and the very fine details of the ornamentation. Essentially, whatever is in a photograph is measurable. PhotoModeler aligned our camera positions in 3D space and also helped generate 3D reference points. This camera and point data was then taken into <a href="http://usa.autodesk.com/adsk/servlet/index?id=6871843&amp;siteID=123112" target="_blank">Maya</a> [from Autodesk], a modeler we use a lot in the film and game industry, which is good at handling very large, complex scenes. Inside Maya, we built all of the geometry, based on the data generated from PhotoModeler.</p>
<p><em><span class="article-subhead">Why photogrammetry?</span></em></p>
<p>Whenever you&#8217;re recreating a real setting, you have to decide on what technology to use to measure the sites in 3D. The most obvious is a tape measure; however, this is rather impractical on such a large scale. Another option might be laser scanning; however, this would have been too intrusive on the sites, especially in the case of the cathedral, because of the size and amount of equipment we would have to take to these places.</p>
<p>Photogrammetry seemed like the perfect solution. All you need is a camera, and you can survey the sites quickly. About 20 minutes in the cathedral yielded all the photographs required to model the entire interior. Photogrammetry, when used correctly, also yields great accuracy, especially for architecture. The cost is also a lot cheaper, since it only requires the software and a pretty good digital camera — which makes it far more practical for a couple of 3D artists like us doing a little experimental project on the side.</p>
<p><em><span class="article-subhead">Was it difficult deriving the 3D geometries from photographs?</span></em></p>
<p>Not really. First you take your camera — we used a Canon EOS 10D, which is a regular digital SLR camera — and you run it through a few calibration processes within PhotoModeler to get accurate information about the lenses and distortion and all the camera&#8217;s interior parameters. These camera specifics are how PhotoModeler can calculate the actual distances.</p>
<p>After that, it&#8217;s nothing more complicated than taking a few pictures of what you want to model. You download those pictures to your computer and pop them inside PhotoModeler. Given the pictures and also the camera&#8217;s technical parameters, PhotoModeler interprets the scene in three dimensions.</p>
<p>You start by matching up points between images — pick the corner of a chair in one image and the same corner in another image, for instance. You add maybe 20 matching points over the images. Doing that to a minimum of three images, you&#8217;ll start seeing this 3D scene emerge in PhotoModeler. The software will also work out the camera positions (the point where you took the picture) relative to each other, which comes in handy later when you put the final model together in Maya. All of this information can then be exported to Maya, where you have the correctly aligned cameras/photos and all the reference points that you marked in 3D. From these, you can start modeling your scene using the tools inside Maya.</p>
<p><span class="article-subhead">All these models have so much detail — millions of vertices in one scene. In reality, you said your 3D depiction of St. James Cathedral took the equivalent of about three months of solid work to create. What were some of the shortcuts you used?</span><br />
Looks can be deceptive. We did reuse some of the components throughout the model, copying the pieces, like the crown molding on the columns, and repeating them around the nave. Architecture is all about repetition, so there&#8217;s a lot you can copy. Some of the arches through the cathedral are the same, just different sizes, so all that is required is some scaling of the base curves. You can copy them over and make the modifications to it to make them fit. And, obviously, if you have 500 chairs that are all the same, there&#8217;s no point in building each one.</p>
<p>One of the interesting problems we came across with all these projects: We are not dealing with brand-new construction, where everything is 90 degrees and just about vertical. This is old architecture that has settled over time. Copying details was good, but it took a lot of tricky alignment because walls aren&#8217;t vertical and not perfectly square. The Mariner building represented about two months of work, and it turned out to be a lot harder than the cathedral because the structure had some real settling problems and hardly any 90 degree angles whatsoever. That&#8217;s when it became extremely time-consuming. You weren&#8217;t working on any flat plane to which you could align a modeling grid. Otherwise it would have been much quicker.</p>
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<td class="article-caption"><img src="http://management.cadalyst.com/cadman/data/articlestandard/cadman/282006/357937/cornerbuilding_wireframe.jpg" border="0" alt="figure" width="475" height="353" /><br />
Seattle&#8217;s Mariner building, with a wireframe model superimposed over an original photograph.</td>
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<td class="article-caption"><img src="http://management.cadalyst.com/cadman/data/articlestandard/cadman/282006/357937/cornerbuilding_high.jpg" border="0" alt="figure" width="475" height="353" /><br />
A final rendering of the Mariner building in Autodesk Maya. Matt Wright comments about the photogrammetry process: &#8220;One thing that we learned very quickly was that photogrammetry is very different to regular photography, or even photography for texture/reference work. You constantly have to think about angles between camera shots, what you have in frame, making sure there is enough detail and depth in the image.&#8221;</td>
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<p><span class="article-subhead">Do you think that staying true to the actual building measurements — flaws and all &#8212; made a difference in the final rendering? Was it worth the extra work?</span><br />
In my opinion, yes, absolutely. We didn&#8217;t want to make the building dead-vertical with proper 90-degree corners. That&#8217;s not what that building was about — it isn&#8217;t that way in reality. Visually, it&#8217;s perhaps a little more of a subconscious thing. In the rendering, the walls may look perfectly vertical and the corners look perfect. But if everything was truly squared up, it probably would not look quite as realistic.</p>
<p><em><span class="article-subhead">How did you deal with the enormous size of the 3D models? Did that present any limitations?</span></em></p>
<p>That&#8217;s why we used Maya for the final modeling. Although you can model objects very well in PhotoModeler, Maya is designed for dealing with very complex scenes and huge amounts of geometry. If you work smart and keep your work organized, Maya can handle an almost unlimited amount of data. There was really no problem in that respect working on this whole thing.</p>
<p>One way to work smart in Maya is to choose your geometries beforehand — whether you&#8217;ll model a section with NURBS surfaces, subdivision surfaces or polygons. This helps to manage the file sizes. We tried to keep everything in its original geometric form, right up until rendering. Traditionally at render time, you would convert the NURBS to polygons, and a lot of people would convert them to polygons long before that point. We actually kept everything in its place until the end, just to try to keep file sizes down.</p>
<p>Wherever possible, we tried to use instancing so at any one time only one full copy of a complex piece of geometry was stored in memory. So we didn&#8217;t have the memory overhead for 200 column tops. Each column top might have 110,000 polygons. That alone, copied around the scene by itself, would be millions and millions of polygons. With instancing, we only need one version in memory.</p>
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<td class="article-caption"><img src="http://management.cadalyst.com/cadman/data/articlestandard/cadman/282006/357937/pano_dirtmap.jpg" border="0" alt="figure" width="475" height="149" /><br />
<img src="http://management.cadalyst.com/cadman/data/articlestandard/cadman/282006/357937/pano_textured.jpg" border="0" alt="figure" width="475" height="150" /><br />
The downtown Seattle skyline, captured by photogrammetry and rendered as a 3D model (top), then textured (bottom). Matt Wright says, &#8220;Modeling an entire city is a future project that we have. The downtown skyline was a bit of a test to see how far we could go. It would be interesting to see how far you can push this technology and how much time it would take to reproduce something as massive as a city.&#8221; <em><br />
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<p><em><span class="article-subhead">PhotoModeler has been used for a wide variety of applications &#8212; industrial and scientific measurement and reverse engineering &#8212; but not so prominently in the animation industry. Why did you turn to this solution?</span></em></p>
<p>We actually started off using another product but discovered that it didn&#8217;t take into account all principles of lens distortion and principal point of the camera — two factors that play a big part in the accuracy of photogrammetry. If your photogrametry solution isn&#8217;t completely accurate, by the time you&#8217;ve added 10 or 15 cameras, the end solution won&#8217;t solve, and you&#8217;ll have no idea why.</p>
<p>That&#8217;s when we found PhotoModeler, and right off the bat the calculations were a lot more accurate. It has amazing tools for analyzing error, and it has an incredible feature called Idealize, which corrects all camera distortion in your images and recalculates the scene directly. Maya and most other 3D software cannot deal with distortion, so you have to remove distortion from the images before taking them into your 3D software. PhotoModeler is one of the first tools that come to mind whenever we have to recreate architecture now, or recreate anything.</p>
<p># # # A version of this article was published in<a href="http://management.cadalyst.com/cadman/article/articleDetail.jsp?id=357937"> CADalyst</a>.</p>
<p><em><strong>About Eos Systems</strong></em></p>
<p><em>Eos Systems Inc is the developer of the award-winning PhotoModeler software and is the leader in versatile close-range photogrammetry solutions. PhotoModeler provides an easy and affordable solution for measurement or reverse engineering of objects into 3D CAD through the use of photographs. The software is used by thousands of companies specializing in crime and accident reconstruction, archeology, architecture, engineering, surveying, film and video animation, among others.  Eos Systems is headquartered in Vancouver, British Columbia. For more information about Eos Systems and PhotoModeler, please visit:  <a href="http://www.photomodeler.com">www.photomodeler.com</a>.</em></div>
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		<title>Cab of the Capitol</title>
		<link>http://obleo.net/2009/05/cab-of-the-capitol/</link>
		<comments>http://obleo.net/2009/05/cab-of-the-capitol/#comments</comments>
		<pubDate>Fri, 08 May 2009 03:19:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Automotive]]></category>
		<category><![CDATA[cab design]]></category>
		<category><![CDATA[design contest]]></category>
		<category><![CDATA[hybrid]]></category>
		<category><![CDATA[Mexico City taxi]]></category>
		<category><![CDATA[Rhinoceros]]></category>

		<guid isPermaLink="false">http://obleo.net/?p=167</guid>
		<description><![CDATA[


Design school team wins competition for Mexico City’s new taxi 
by Brett Duesing
Look in any souvenir shop at Heathrow airport, and among the dangling key chains of Big Ben and palace guards, you’ll also find miniature, antique-looking black cars.  After 50 years, the stately hackney carriage, otherwise known as the London Cab, has become a [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-170 alignleft" style="margin-top: 3px; margin-bottom: 3px;" title="21" src="http://obleo.net/wp-content/uploads/2009/05/21.jpg" alt="21" width="590" height="884" /><br />
<em><strong></strong></em><br />
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<em><strong>Design school team wins competition for Mexico City’s new taxi </strong></em></p>
<p>by Brett Duesing</p>
<p>Look in any souvenir shop at Heathrow airport, and among the dangling key chains of Big Ben and palace guards, you’ll also find miniature, antique-looking black cars.  After 50 years, the stately hackney carriage, otherwise known as the London Cab, has become a sort of landmark on wheels &#8212; an internationally recognized symbol of the city’s identity.</p>
<p>It may be surprising to learn that London is the only major city to have a vehicle especially built as a taxi.  In all other places, a cab is not much more than a sedan with a paint job and a meter bolted to the dash.  But soon London won’t be the only city with a distinctive taxi of its own.  The government of Mexico City recently selected a winning design from 76 submissions.</p>
<p><img class="aligncenter size-medium wp-image-168" title="3" src="http://obleo.net/wp-content/uploads/2009/05/3-590x331.jpg" alt="3" width="590" height="331" /></p>
<p>The <em>Chapulín</em>, meaning grasshopper, will undoubtedly become a new icon for visitors, and an attractive option for residents to get around town.  In fact, the new taxi forms the building block for a public transportation program of enormous magnitude. The city’s plan will eventually call for 120,000 taxis – six times the number of cabs now on the streets of London.</p>
<p>The concept of the <em>Chapulín</em> comes from a Mexico City transportation design school, Rigoletti Casa de Diseño (RCD).  The team consists of recent graduate Eduardo González Morón, instructor Arturo Millán Martinez, and Juan Antonio Islas Muñoz, RCD’s academic coordinator and also an alumnus.</p>
<p>RCD is starting to make winning design contests a bit of habit, with students and teachers claiming top spots in the Peugeot Design Contest over the last few years.  As for the taxi competition, the online call for entries gave designers nearly two months to submit a concept.</p>
<p>“Eduardo, Arturo, and myself found out about it about a month later,” says Islas.  “It wasn’t the best example to our students, but we began the project only around two weeks before the submission deadline.”</p>
<p>But two weeks was enough time to reconsider the most common notions of a taxi, evaluate Mexico City’s intense transportation needs, and put forth an answer in one compact, innovative, and environmentally responsible design.</p>
<p><em><strong>Building a better taxi</strong></em></p>
<p>“We wanted to put some more thought into the experience,” says Islas.  “We didn’t want to make just a cool-looking taxi, but one that would meet people’s needs.”</p>
<p>The experience of taking a cab is akin to staying at a hotel.  Better hotels strive to accommodate their guests, making them feel more secure and comfortable away from home.  In the case of most taxis across the world, it’s the other way around: passengers have to adjust to the vehicle.</p>
<p>“Almost no taxi in the world, except for the London Taxi Cab, was ever designed to be a taxi. They’re all domestic cars adapted for that function,” Islas explains.  “Therefore, they get dirty quite quickly, the passengers’ luggage is never in their sight, and tall and handicapped people have problems loading and unloading.  Safety considerations for children or pregnant women don’t even figure in typical cabs. There’s also no security barrier between passenger and driver.”<br />
These are just a few of the problems of use ignored in the basic car-to-cab conversion.  The experience of hailing a <em>Chapulín</em> is different, most notably when you step inside.</p>
<p>The <em>Chapulín </em>does away with the trunk entirely, leaving more floor space for an extra-tall cabin.   Wide doors open up to a circular seating arrangement for four.  You sit with your luggage, which not only keeps it safe, but also allows for quicker pick-ups and drop-offs.  For handicapped patrons, a ramp extends to the curb for wheelchairs, which can be easily secured to a rail on the floor during the ride.  Passenger seats flip up to make more room for wheelchairs or larger pieces of luggage.  In addition, the taxi divides the driver and passenger areas for the safety of both.</p>
<p>The taxi proposal also employs the latest technological aids for navigation and communication.  “We give a GPS map display for both the driver and the passenger. Safety in Mexico City is crucial, so with the electronic maps, all taxi users will know where they are, and see their destination,” says Islas. “The GPS links into a telemetry system, through which the central dispatcher can track the taxis throughout the city.  The system shows where the cabs have been and how much in fares they have collected.”<img class="alignright size-medium wp-image-173" title="1" src="http://obleo.net/wp-content/uploads/2009/05/1-590x445.jpg" alt="1" width="590" height="445" /></p>
<p><em><strong>Transportation for an overloaded city</strong></em></p>
<p>Islas and his team also drew from their own experience navigating Mexico City, the largest metropolis in the Western Hemisphere. The metro area of the capitol teems with nearly 20 million inhabitants, a greater population than Tokyo.  While Tokyo’s development has built upward into tight densities, Mexico City has spread outward through a long reliance on highways.</p>
<p>“Driving in Mexico City is like being a red blood cell trying to pass through a cholesterol-blocked artery,” Islas says.  “The number of cars is far greater than the capacity of roadways, and it&#8217;s increasing all the time.  The condition of those roads is many times less than optimal. People aren&#8217;t very respectful to traffic signs, or each other, for that matter.  Traffic makes people stressed out.  Congestion gives us a cocktail of polluted air and two-hour drives just to get home. It’s part of the reason why we chose to seat the passengers looking at each other, so they can socialize and forget about the long drives.”</p>
<p>Getting more cars off the road may be one of the positive effects of Mexico City taxi program, by providing an attractive alternative for residents who would normally own a vehicle.  But the mini-compact size of the vehicle frees up some space all by itself.</p>
<p>“We focused on keeping the car’s footprint as small as possible. We made the most of the inner space while at the same time making a very small car to move through traffic and maneuver into parking.”</p>
<p>The<em> Chapulín</em> is only 3.65 meters long, shorter than a Ford Fiesta.  Because it is least a meter shorter than normal cabs, trading out all the current taxis for the new version would clear more than 12 kilometers of city street.<br />
<em><strong><img class="aligncenter size-medium wp-image-172" title="Microsoft Word - Document2" src="http://obleo.net/wp-content/uploads/2009/05/taxi-sketches-1-590x311.jpg" alt="Microsoft Word - Document2" width="590" height="311" />Hybridization</strong></em></p>
<p>Due to the huge number of cars, Mexico City ranks first in the world’s smoggiest cities.  The government has already adopted drastic measures to reduce congestion and pollution, including <em>Hoy No Circula</em>, where cars are grounded one day a week according to license number.</p>
<p>“We thought in addition to the contest’s requirements of good handling in difficult mobility zones and accommodation to passengers, that sustainability – both economically and environmentally &#8212; was of the utmost importance,” says Islas.</p>
<p>“Our proposal operates on a hybrid diesel-electric system, so it cuts out street-level exhaust.  What is particularly unique for this hybrid is that the diesel engine acts mainly as an electric generator for the batteries, rather than a traction aid.  This allows us to keep the mechanics very compact.  If you look at some of the renderings, it would appear we forgot about the engine, but no, it’s under the driver’s seat.”</p>
<p>Another aspect of the <em>Chapulín</em> helps the local economy.  “Our idea was to produce it as a kit-car.  It would be assembled by small certified workshops, which would generate employment. Another important consideration for the city was that it wanted to produce the cab – something we didn’t know when we made our submission &#8212; so when we already had 3D models for the powertrain, I guess they thought the design development was taken further than other proposals.”</p>
<p><em><strong>Design Contest Rush </strong></em></p>
<p>How did the RCD team prepare all these ideas for city officials in just two weeks?  The approach involved communication of the essential concepts – the styling and features – without getting too detailed.   <img class="aligncenter size-medium wp-image-171" title="Microsoft Word - Document2" src="http://obleo.net/wp-content/uploads/2009/05/taxi-sketches-2-590x333.jpg" alt="Microsoft Word - Document2" width="590" height="333" /></p>
<p>“When we had a good conceptualization of what we wanted in terms of functionality, we jumped to Rhinoceros, a 3D surface modeler, and created the general shape of the interior and exterior. With Rhino, we could get great quality and precision on the exterior styling, and also model the mechanics, like the chassis and the powertrain.”</p>
<p>The team printed screenshots of the 3D model and sketched over them by hand, rather than creating full renderings.  This gave a loose expression of the interior features and saved time in the rush for submission.  After the award, the city now owns the rights to the design.  Islas expects that the city will hire them to do further design development as the project goes into engineering and production stages.</p>
<p>“Now we have gone back without time restrictions and made a more refined Rhino model and renderings with more details worked out. The Mexico City government can then add engineering specifications to the model as it begins production of the prototypes.”</p>
<p>Regardless if there is more work in store for the young designers, news of the accepted proposal itself was another kind of rush.  They are thrilled to win on such a large project, especially in their home city. “I think we won because our design was the one that best merged functionality and styling. The government in Mexico City wanted an icon for the city, and that is what we intended in the first place. <em>Chapulín</em> means grasshopper, an insect that relates to Mexico City’s identity in word <em>Chapultepec</em>.”</p>
<p>Like the hackney carriage, the Mexico City mini-cab has a distinctive design that has a potential to become a mobile mascot, a symbol of the city that could last for decades.  The government plans to make two or three prototypes of the <em>Chapulín</em> and perform test-runs.  After that, it intends to produce 12,000 cabs a year, until the goal of 120,000 taxis citywide is reached.</p>
<p>So very soon, not only will you find a comfortable ride to catch your flight at MEX, but once you get there, you also might find little “Chapulínes” dangling in the gift shops.</p>
<p><img class="alignright size-medium wp-image-174" title="4" src="http://obleo.net/wp-content/uploads/2009/05/4-590x332.jpg" alt="4" width="590" height="332" /></p>
<p># # # A version of this story appeared in the design magazine <a href="http://www.develop3d.com">Develop3D</a>.</p>
<p><em><strong>Abou</strong><strong>t Rigoletti Case de Diseño<br />
</strong><br />
Rigoletti Casa de Diseño is a design center dedicated to promote industrial design with an accent on Latin American and Mexican styles.  RCD carries the only Bachelor Degree in Transportation Design in Latin America, in alliance with the IAAD (Instituto d’Arte Applicata e Design, Torino), and certified by EABHES (European Accreditation Board of Higher Education Schools). The main goal of RCD is to create internationally competitive designers. Past students have won internships to Alfa Romeo, Fiat, and Nissan.  Besides the academic mission, RCD also carries industrial and transportation design projects commissioned by clients. For more information please visit: <a href="http://www.rigolettidi.com">www.rigolettidi.com</a>.</em></p>
<p><em></em><em><strong>About Rhinoceros<br />
</strong><br />
Rhinoceros provides the tools to accurately model your designs ready for rendering, animation, drafting, engineering, analysis, and manufacturing.  Rhino can create, edit, analyze, and translate NURBS curves, surfaces, and solids in Windows, without limits on complexity, degree, or size.  Rhino gives the accuracy needed to design, prototype, and engineer, analyze, and manufacture anything from an airplane to jewelry. To see the many diverse products designed with this affordable 3D tool, and to download a free evaluation version, please visit: <a href="http://www.rhino3D.com">www.rhino3D.com</a>.</em></p>
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		<title>Slipstream</title>
		<link>http://obleo.net/2009/05/windy-city/</link>
		<comments>http://obleo.net/2009/05/windy-city/#comments</comments>
		<pubDate>Fri, 08 May 2009 00:21:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[automation]]></category>
		<category><![CDATA[SolidWorks]]></category>
		<category><![CDATA[Sungrace]]></category>

		<guid isPermaLink="false">http://obleo.net/?p=58</guid>
		<description><![CDATA[Sungrace builds SW automation for RWDI&#8217;s sky-high models
by Brett Duesing
If you are building a project that literally scrapes the sky, you will likely need the rarified services of a company like Rowan Williams Davies &#38; Irwin (RWDI). This Toronto-based consulting firm has provided wind engineering, environmental air quality, and noise management services for many of [...]]]></description>
			<content:encoded><![CDATA[<p><strong><em><img class="aligncenter size-large wp-image-59" title="pic00025a" src="http://obleo.net/wp-content/uploads/2009/05/pic00025a-950x760.jpg" alt="pic00025a" width="950" height="760" />Sungrace builds SW automation</em><em> for RWDI&#8217;s sky-high models</em></strong></p>
<h6>by Brett Duesing</h6>
<p>If you are building a project that literally scrapes the sky, you will likely need the rarified services of a company like Rowan Williams Davies &amp; Irwin (<a href="http://www.rwdi.com/" target="_blank">RWDI</a>). This Toronto-based consulting firm has provided wind engineering, environmental air quality, and noise management services for many of the largest architectural projects in the world, from Taipei 101 in Taiwan (currently the world&#8217;s tallest building) to Burj Dubai in the Middle East (which will soon take over the title) to Daniel Libeskind&#8217;s Freedom Tower at New York&#8217;s World Trade Center site.</p>
<p>For these substantial projects, RWDI uses a <a href="http://www.solidworks.com/" target="_blank">SolidWorks</a> 3D electronic model to output a series of recommended design wind pressures. The company simulates and analyzes many of the environmental effects on superstructures using a variety of tools, including wind tunnel testing, and computational fluid dynamics (CFD) using <a href="http://www.fluent.com/" target="_blank">Fluent</a> and a custom-designed program called VirtualWind. Certain studies, like the wind-tunnel pressure test, require a physical scale model of the proposed building to be constructed, along with the surrounding terrain and cityscape.</p>
<p>&#8220;A pressure study looks at the effects of the wind on the exterior envelope of a building in the context of its geographic area. These wind effects will be different in a crowded downtown area than if the structure was built out in the middle of a field. Often times you&#8217;re dealing with very complex wind flows,&#8221; explained Matthew Browne, RWDI wind engineering specialist. &#8220;The wind tunnel testing gives very accurate, project-specific design information.&#8221;</p>
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A detailed model of a building ready for the wind tunnel test. The building&#8217;s surroundings are handcrafted using rigid foam.</td>
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<p>RWDI constructs its study models using rapid prototyping technology (RP) or stereolithography (SLA) from <a href="http://www.3dsystems.com/" target="_blank">3D Systems</a>, which produces a model via the layer-by-layer curing of photosensitive resin. The painstaking part of the work used to be performed manually. Modelmakers had to drill holes on every surface of the model to install all the pressure sensors, or taps, needed for the wind tunnel test.</p>
<p>RWDI sought a way to automate the installation of pressure taps with its eTAPS, or &#8220;electronic taps&#8221; program, so the model parts could come out of the SLA machine with holes perfectly spaced for testing.</p>
<p>&#8220;Typically, we have to install several hundred pressure taps in a model. The eTAPS project is a way of using our RP technology to also incorporate these pressure tubes in the physical model, rather than doing it by hand with a drill and glue,&#8221; Browne explained.</p>
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A SolidWorks model with the holes marked for pressure taps.</td>
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<p>Through its in-house R&amp;D department, RWDI developed software to locate the placement of pressure taps over a given building model at optimal spacing. To reach into SolidWorks and automatically change the geometry of the actual model, RWDI enlisted the help of <a href="http://www.sungrace-group.com/" target="_blank">Sungrace Software</a>.</p>
<p>&#8220;SolidWorks provides a great deal of functionality in its API that permits geometric analysis and construction of these kinds of complicated features,&#8221; said Mark Yerry, the senior developer at Sungrace who led the eTAPS project. Automatic conversion of positional coordinates into the solid model features is a conceptually simple task.</p>
<p>&#8220;In many cases, it&#8217;s straightforward,&#8221; Yerry continued. &#8220;A tap will fit and have enough space behind the wall to accommodate the pressure tap. For the ones at the edge of the structure, or where there is a cluster of many in one section, we had to develop a more sophisticated set of tools. The most challenging aspects of this project involved the development of a few key algorithms.&#8221;</p>
<p>For example, some taps needed to slant upward or downward to prevent conflicting with other sensors. &#8220;We programmed the Multi-Point Tap design tool to create the custom paths for the more difficult tap placements. So rather than simple holes, these taps follow a path that the user specifies,&#8221; Yerry said.</p>
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<td class="article-caption" align="leftt" valign="top"><img src="http://aec.cadalyst.com/aec/data/articlestandard/aec/512007/480165/RWDI_Figure3.JPG" border="0" alt="figure" width="468" height="338" /><br />
A slanted pressure tap in a 3D SolidWorks model.</td>
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<p>The eTAPS add-on appears as an extra menu inside SolidWorks, which gives RWDI modelmakers the means to automate the creation of simple pressure taps in the virtual model, the Multi-Point Tap tool for more congested areas, and additional tools for mold fixturing. The tools that make more complex paths still require some human decision making inside SolidWorks, but the prep time to fully instrument a skyscraper is cut to a tiny fraction of the old drill-and-glue technique.</p>
<p>Automating these modeling tasks has increased efficiency at RWDI by about 15 percent, which in turn increases the company&#8217;s capacity to perform pressure studies on a monthly basis. Browne commented, &#8220;With the new eTAPS we are able to cut a significant amount of time out of a typical project.&#8221;</p>
<p>The eTAPS SolidWorks add-on is proprietary and not for sale, and given the highly specialized work of RWDI, few others would need it. However, as firms involved in 3D manufacturing and architecture look for new ways to improve efficiencies, many may soon seek a customized modeler of their own.</p>
<p># # # A version of this article has been published in <a href="http://aec.cadalyst.com/aec/On+the+Job+(Case+Studies)/3D-Model-Automation-Not-Just-Blowing-in-the-Wind/ArticleStandard/Article/detail/480165">CADalyst</a>.</p>
<p><em><strong>About Sungrace</strong></em></p>
<p><em>Sungrace provides technology driven engineering and engineering software development services to customers across the globe. We specialize in several mechanical and civil engineering domains and provide solutions to the entire Extended Engineering Enterprise. This includes the OEMs, Owners/Operators and their engineering and software suppliers.  During the past two decades Sungrace has worked with over 200 customers from large Fortune 500 organizations to small and mid-sized companies spread across the globe including US, Canada, UK, Germany, Belgium, Denmark, Italy, Norway, Denmark, Japan and India.  For more information, please visit:  <a href="http://www.sungrace-group.com">www.sungrace-group.com</a>.</em></p>
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		<title>Universal Changes</title>
		<link>http://obleo.net/2009/05/universal-changes/</link>
		<comments>http://obleo.net/2009/05/universal-changes/#comments</comments>
		<pubDate>Thu, 07 May 2009 23:46:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Product Design]]></category>
		<category><![CDATA[3D rendering]]></category>
		<category><![CDATA[Bunkspeed]]></category>
		<category><![CDATA[HyperShot]]></category>
		<category><![CDATA[OXO]]></category>
		<category><![CDATA[rendering software]]></category>
		<category><![CDATA[Smart Design]]></category>
		<category><![CDATA[universal design]]></category>

		<guid isPermaLink="false">http://obleo.net/?p=53</guid>
		<description><![CDATA[
For Smart Design, better rendering makes for better products
by Brett Duesing
Few product designers have a more conscious emphasis on process than the New York/San-Francisco/Barcelona consultants of Smart Design.  The progenitors of the “universal design” movement in the 1980s, Smart Design today starts each project with extensive research into every aspect of product life, including its [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-large wp-image-125" title="shell_black_magic_hs481" src="http://obleo.net/wp-content/uploads/2009/05/shell_black_magic_hs481-950x712.jpg" alt="shell_black_magic_hs481" width="950" height="712" /></p>
<p><strong><em>For Smart Design, better rendering makes for better products</em></strong></p>
<p>by Brett Duesing</p>
<p>Few product designers have a more conscious emphasis on process than the New York/San-Francisco/Barcelona consultants of Smart Design.  The progenitors of the “universal design” movement in the 1980s, Smart Design today starts each project with extensive research into every aspect of product life, including its ergonomic use, brand identity, and on-the-shelf appeal.  Smart Design maintains a close dialogue with its clients to find an innovative and exacting solution for a new market opportunity, whether it is a sophisticated handheld device or simple household tool.</p>
<p>“Our job is to design, not necessarily to render.  We’re not a graphics house.  We’re not an advertising agency.  We’re a product development consultancy.  High-quality renderings aren’t our final deliverable,” says John Jacobsen, Senior Design Engineer at Smart Design.  “But 3D rendering is an important piece of the puzzle for us.  It helps us sell initial concepts; it helps us communicate; and it helps us build our clients’ confidence in the design progress.”</p>
<p>Smart Design is an example of how advanced rendering is being used not to make a final product look better, but to make a better final product.</p>
<p><em><strong>Universally Friendly</strong></em></p>
<p>Smart Design was founded nearly 25 years ago, corresponding with the rise of its first and most closely connected client, OXO, a manufacturer of kitchen gadgets, cleaning tools, and other household items.  Together, the companies earned the first widespread commercial success using the concept of universal design.  In theory, the central challenge in universal design is to create a product that can be used by a wide diversity of users – young or old, abled or disabled &#8212; without much increase in production cost.</p>
<p>“The pinnacle product that brought this idea to the forefront was OXO Goodgrips Peeler,” explains Jacobsen.  The objective was to make a potato peeler more usable for elderly consumers.  “The OXO design replaced the incumbent peeler, which was basically a bent piece of metal, with an organically curved handle of softer materials. A potato peeler is a pretty mundane, simple product.  Maybe it’s not high design, but very thoughtful, good, innovative design.”<img class="alignright size-large wp-image-119" title="oxo_images_844" src="http://obleo.net/wp-content/uploads/2009/05/oxo_images_844-950x619.jpg" alt="oxo_images_844" width="950" height="619" /></p>
<p>With the idea of friendliness in mind, Smart Design and OXO essentially re-invented many common tools by carefully studying the task of the tool and understanding its ergonomics.  The success of innovative Smart designs in the 1980s endures today in catalogs-worth of OXO products, and as influences to product development everywhere &#8212; especially in the handheld high-tech tools that have become as commonplace as potato peelers.  The curvy aesthetic, a friendly ergonomic feel, and an expanded palette of materials of early OXO designs have now become elements <em>de rigueur</em>.</p>
<p>“Product design in general is getting a lot more sophisticated,” says Jacobsen.  “Clients and customers are getting more specific about how they want a design to look.  You can see this in a lot of areas – cell phones, mp3 players, handheld games, or computer mice.  If you look at the fit and finish of these new products, they are fairly sophisticated in their surfaces.  Designers are pushing the envelope to make things that look better and that are made better.  This includes more attention to the palette of materials, like brushed metals or soft rubber textures.  Throughout the industry, designers are now operating on a level where all these subtleties come into play.”</p>
<p><em><strong>Real-Time Feedback</strong></em></p>
<p>Jacobsen recently added HyperShot into the digital workflow of the San Francisco studio.  HyperShot can take imports from both of Smart Design’s major modeling platforms, Pro/ENGINEER™ and Rhinoceros.  Besides being a far easier application to use, he says, HyperShot has an advantage over old rendering tools because designers do not have to wait hours to see the end result.<img class="alignright size-thumbnail wp-image-120" title="shell_black_magic_hs50" src="http://obleo.net/wp-content/uploads/2009/05/shell_black_magic_hs50-150x150.jpg" alt="shell_black_magic_hs50" width="150" height="150" /></p>
<p><img class="alignright size-thumbnail wp-image-121" title="shl_images_297" src="http://obleo.net/wp-content/uploads/2009/05/shl_images_297-150x150.jpg" alt="shl_images_297" width="150" height="150" /><img class="alignright size-thumbnail wp-image-122" title="shl_images_1532" src="http://obleo.net/wp-content/uploads/2009/05/shl_images_1532-150x150.jpg" alt="shl_images_1532" width="150" height="150" /></p>
<p>“The preview out of HyperShot has very high fidelity to what we’ll get when we do render,” explains Jacobsen.  “In fact, you really don’t have to ‘render,’ because HyperShot is always in this continuous rendering process.</p>
<p>“In most other tools historically, you’d get a rough preview, but it’s not really there yet.  You process a rendering, which might take a very long time.  You check it, and have to go back, adjust the settings a bit more, and do it all over again,” he says. “With HyperShot, you can really cut out a lot of those steps.  You get immediate results, minimize the amount of tweaking you have to do, and then move on with the project.”</p>
<p>Smart Design relies on renderings throughout its process, either as internal documents for discussion among team members, or to periodically show the evolution of designs with clients. “Feedback is what we get out of HyperShot.  The program is fast, so our feedback loop is faster,” says Jacobsen.</p>
<p>To gain the client’s green light on important features, Jacobsen can use HyperShot in lieu of PowerPoint in the conference room, or even during an online meeting via Adobe Connect.  HyperShot’s real-time rendering allows Smart Design to do the show live.   The presenter can change the look of the design model instantly, showing different combinations of materials, color schemes, and finishes right in front of the client.</p>
<p>For Smart Design, feedback is the fuel that propels the product development process forward.</p>
<p>“Primarily, good rendering helps us make decisions,” says Jacobsen. “The one thing we’re seeing as the process speeds up due to this very effective and controllable tool, is that we are able to put that time we saved back into our core function, which is design.   We reallocate the time the where it belongs, in the design process.  So in a very real way, Bunkspeed rendering allows to get a higher quality product out the door.”</p>
<p><em><strong>The Power of Visual Thinking</strong></em></p>
<p>The careful forethought rooted the tenets of universal design – innovating simple items to include of more groups of customers – paradoxically gives Smart Design the means to specialize.  Recent products like Shell’s Black Magic auto detailing tools contain an attention to style, comfort, and function reminiscent of OXO utensils, but aim at only a narrow lifestyle market.  In this case, the same design elements appeals to the scrutinizing tastes of car tuning enthusiasts.<br />
The lessons from universal design, then, are universal.  A product that looks distinctive, feels good, and works better naturally builds a rapport with its user, which forms a true brand relationship.  The actual shape of the product can create an identity more recognizable and powerful than just a logo on a package.<br />
While tactile qualities and functionality are undeniably important, Jacobsen ranks this visual appeal as paramount, since it the most communicative.  This means that realistic and efficient rendering tools will take on an increasing critical role inside the development process.</p>
<p>“A lot of things we do in life and in commerce involve reasoning in a visual context.  You walk into a store, and you’re gravitated to what you see.  Visualization is the first step in a consumer’s reasoning process,” explains Jacobsen.</p>
<p>“Behind the scenes you need the tools, the process, and the methodology to support that kind of sophistication, and to meet the challenge,” he says.  “To visualize that effectively and to really understand the subtlety in these designs, you really have to have the high-end visualization tools, like HyperShot.  It’s not really a choice anymore.”</p>
<p><em><strong>About Bunkspeed</strong><br />
Bunkspeed is a leading global provider of visualization software and services for design, engineering and marketing. Headquartered in Los Angeles, California, Bunkspeed’s advanced visualization technologies leverage digital engineering assets and contribute to enlightened decision-making in the digital design process. The company’s clients gain a cost-effective way to deliver sales and marketing imagery, and realize significantly reduced product development costs. Bunkspeed’s customers include Nissan, Ford Motor Company, Volvo, Jaguar, Aston Martin, Land Rover, Pininfarina, Mercedes Benz Advanced Design North America and BMW Designworks. For more information on Bunkspeed’s products and services, visit: <a href="http://www.bunkspeed.com">www.bunkspeed.com</a>.</em></p>
<p><em><strong>About Smart Design</strong></em><br />
<em>Smart Design creates informed and inspired design for people and memorable brands for clients.  The award-winning Smart Design team has been turning insight and innovation into successful consumer experiences for over 25 years. Smart Design’s approach integrates product development, interactive experiences, brand communication, and strategic insights to ensure winning design solutions.  Smart Design’s consistent results are delivered by its multi-disciplinary, international staff working in teams across offices in New York, San Francisco, and Barcelona.  For more information, please visit: <a href="http://www.smartdesignworldwide.com">www.smartdesignworldwide.com</a>.</em></p>
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		<title>Curves Without the Cost</title>
		<link>http://obleo.net/2009/05/curves-without-the-cost/</link>
		<comments>http://obleo.net/2009/05/curves-without-the-cost/#comments</comments>
		<pubDate>Thu, 07 May 2009 21:53:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[3D construction processes]]></category>
		<category><![CDATA[digital manufacturing]]></category>
		<category><![CDATA[Rhinoceros]]></category>
		<category><![CDATA[wood]]></category>

		<guid isPermaLink="false">http://obleo.net/?p=46</guid>
		<description><![CDATA[Wood Builder AWI adopts 3D in construction processes ]]></description>
			<content:encoded><![CDATA[<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;"><strong><em><img class="size-full wp-image-51 alignleft" title="empac" src="http://obleo.net/wp-content/uploads/2009/05/empac.jpg" alt="empac" width="590" height="590" /><BR>Wood Builder AWI adopts 3D in construction processes<br />
</em></strong></span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">By Brett Duesing</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">Advancements in 3D design tools have given manufacturers tremendous productivity gains over the last two decades.  Automotive development, for example, is nothing like it was twenty years ago.  In this industry, not just styling and engineering revolve around 3D data, but downstream factory processes have evolved to take advantage of the efficiencies that 3D technology offers.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">One would think 3D CAD should provide the same benefits to the field of architecture and construction.  Architects would have a wider palette of forms for expression – curvatures and non-rectilinear textures; contractors would have clearer visuals and less confusion, delays, and overruns when erecting complicated structures.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">But for the most part, these benefits have not emerged.  Although designers can easily model fantastic forms in 3D modelers, the technological advancements soon meet up against human resistance.  Personnel used to the traditional methodologies of architectural and construction management – engineers, subcontractors, inspectors – even the AIA itself – all expect contract documents to be delivered in the form of 2D drawings.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">Experiments in form sometimes require architects to do the extra footwork – mainly, plotting 2D drawings derived from their original 3D model.  And, describing complex geometries through 2D views invites confusion.  According to the website of Gehry Technologies – the software wing of Frank Gehry’s firm – poor data coordination with the field results in cost overruns of 20 percent.  Beyond redundancies inherent in the status quo, reducing a form to 2D leaves out the great advantages of modeling.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">“In the world where changes in the technology may take only a year or two, but where changes in construction can take a whole generation – 35 years or so, we see the huge leap of faith it takes for designers and owners to push these ideas,” says Richard Herskovitz, architect of Architectural Woodwork Industries (AWI).</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">What if all the processes of construction were based around the 3D model?  In contrast to the inertia of the rest of the industry, Philadelphia-based AWI is a subcontractor that has chosen to embrace 3D technology.  Its advocacy of a 3D-centered workflow is how the firm achieved the curved woodworking on EMPAC’s concert hall at a cost that rivals cubes.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;"><img src="http://www.cgarchitect.com/news/Reviews/awi/awi1.jpg" alt="" width="512" height="143" /><br />
</span><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: xx-small;">EMPAC was designed by Grimshaw Architects, and modeled in Rhino; Davis Brody Bond are the local                  architects of record and coordinated all of the consultants, provided the Contract Documents and                  supervised construction.</span></p>
<p>The firm’s methodology is a glimpse of how construction could be, and, given that the overall approach has greater parsimony and more common sense than the traditional route, there’s no reason to believe that it is not what construction <em>will be</em> in  the future.</p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">Optimizing the power of 3D on- and off-site not only makes building curved surfaces possible, it makes building faster, cheaper, and more accurate.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;"><strong><em>The EMPAC Experiment</em></strong></span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">The white steel frames and floor-to-ceiling glass panels on the Experimental Music and Performing Arts Center (EMPAC) seem typical in a modern campus building, but a glance through the windows of the new event center in the Rensselaer Polytechnic Institute reveals the shell of a three-story auditorium, rounded on all sides, top to bottom.  The hive-like interior structure is entirely covered in a crosshatch of smooth wood panels, furthering the auditorium’s surprising organic presence.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">Designed by Grimshaw Architects, EMPAC uses curvilinear surfaces as its centerpiece.  The design is emblematic of the new experiments in sculptural forms and texture in large public building projects.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">When the main contractor, Turner Construction Company, awarded the bid for the EMPAC’s wood paneling to AWI, the woodworking specialist had an unusual stipulation.  Coordination between AWI and all other subcontractors would use the original 3D design model as its shared point of reference.  Instead of the expected 2D drawing the trade had relied on for generations, the concrete and structural steel subcontractors received a copy of modeling software, some brief training, and the 3D auditorium design divided into construction phases.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">“The open process where many disciplines or many subcontractors share digital information, come together on site or in the office to coordinate is a huge change,” says Herskovitz.  “This reinvention of process is, as a friend put it, ‘a social experiment.’  It is not so much about the technology, but about how it’s implemented.”</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;"><strong><em>Bentwood Requisites</em></strong></span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">The reason for AWI’s close relationship to 3D modeling comes in part from the needs of the material itself.  The architects and engineers adopted a 3D mentality back in 1991 when computer-drafting programs first appeared.  At the time, woodworking machinery from Europe began to employ computerized drivers, and specialty programs aided in many standardized cabinetmaking tasks.  The equipment was highly accurate, much more so than the manual set of equipment.  Ever since, the firm has constantly kept pace with new 3D technology, applying the latest innovations to the needs of the industry.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">Its expertise has translated into AWI taking on increasingly difficult large-scale bendwood interiors, often working with the designer from conceptual design through construction.  AWI has developed its methods over the course of several major sculptural panel projects such as Philadelphia’s Verizon Hall at the Kimmel Center, and the interiors of the Boston Convention Center.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">In curved wood designs like these, superior accuracy is needed when hanging the panels.  If the underlying structure strays too much from the planned dimensions, the subtly curved cedar planks will fail to fit together.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">“As wood is a material which expands and contracts about an eight of an inch for every eight feet, we need about eighth-inch tolerances.”  These margins for error are about four times tighter than what is seen at typical construction sites.  Framing for housing, for example, might vary around a half-inch.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">In AWIN’s quest for woodworker’s accuracy, the firm discovered processes like digital manufacturing and robotic transiting, as well as the benefits of planning construction phases in 3D.  These new methods have also produced some unexpected side effects: bringing down costs and speeding up building processes.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;"><strong><em>‘Process’ is more important than ‘program’</em></strong></span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">The first step in constructing EMPAC’s distinctive shape is to ensure accuracy in the 3D model.  The project architect, William Horgan, modeled Grimshaw’s concept in a special industrial design modeler Rhinoceros.  Rhinoceros uses mathematical equations called NURBS (Non Uniform Rational B Splines) to construct surfaces, and so can calculate any point on a complex curve with pinpoint accuracy.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">“This NURBS engine capability for analysis and extremely high accuracy on curves is limited to a very few applications only,” says Herskovitz.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;"><img src="http://www.cgarchitect.com/news/Reviews/awi/awi2.jpg" alt="" width="512" height="140" /></span><br />
<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: xx-small;">Rhino was used as a common platform for coordinating the steel, concrete, ductwork and outer skin, and                  the live model projected and used to coordinate these systems in weekly meetings. The inner Hull                  concrete wall formwork was modeled in Rhino by Perri Forms in Germany and inserted in the master                  model for checking purposes.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">Clients embarking on 3D construction should not be overly concerned about which modeler is used to create the initial design, he says.  No matter what design files it receives from the client, AWI can easily import the geometry into a full NURBS environment.  Rhinoceros also fluidly imports and exports 2D geometry in common formats used by AutoCAD.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">“Programs like Rhino offer designers a better way to study forms and to create those forms accurately.  Rhino can read most other files accurately, and gives a designer a means to integrate their other work in Rhino as a neutral environment.”</span><br />
<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;"><img src="http://www.cgarchitect.com/news/Reviews/awi/awi3.jpg" alt="" width="512" height="125" /></span><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: xx-small;">Collisions were manually detected using Rhino, and provided the visualization used to explain issues in                  Team meetings, and as a logistics tool for the Hull panels. Specific collisions were identified and                  solutions found jointly, rather than in a lengthy a RFI process. Decisions were made jointly and                  committed to meeting minutes, saving weeks and countless hours of staff time.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;"><img src="http://www.cgarchitect.com/news/Reviews/awi/awi4.jpg" alt="" width="512" height="124" /></span><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: xx-small;">Here the extension of the inner acoustic wall through the outer steel, and the overhang of the slab were                  seen and corrected without RFI, and via a weekly meeting centered around the model. Even the lack of                  attachment of a steel gusset was visualized in this same way. These common problems would not be                  found using collision detection software, but were found by visual inspection.</span></p>
<p>Rhino was used to extract geometric information and send it to Radius Track to bend the studs and track                  in Minnesota. Each double curved surface of the wall panels was divided into equal spaces in order to                  develop the curvature of each stud and track making up the panels. Those models were then sent                  digitally and extracted into a special program which drives the bending equipment.</p>
<p>The advantage of the Rhinoceros system is it allows AWI to break up, curved geometries into discrete parts, number them and organize them for later stages of the project.  For the EMPAC auditorium project, a single engineer, AWI Project Manager Ron Evans, refined the model and exported particular shapes and arcs into structural analysis programs.  Further, the modeler enables the design model to be broken down into component parts, numbered, and organized for later construction.</p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;"><strong><em>Digital Manufacturing</em></strong></span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">One of the more innovative methods of AWI’s new approach lends itself from the field of manufacturing.  After Evans subdivides the designer’s 3D concept into smaller components within Rhino, the 1200-seat concert hall skin resembles more of a series of small manufacturing projects.  Just as manufacturers would fabricate prototypes of chairs, AWIN produces its building components in a factory environment.</span><br />
<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;"><img src="http://www.cgarchitect.com/news/Reviews/awi/awi5.jpg" alt="" width="512" height="114" /></span><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: xx-small;">The studs were then assembled using drawings derived from the panel models allowing Eastern Exterior                  Wall Systems assemble them accurately off site, and to deliver them in the proper sequence.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;"><img src="http://www.cgarchitect.com/news/Reviews/awi/awi6.jpg" alt="" width="512" height="135" /></span><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: xx-small;">A full sized mockup of a portion of the most curved area and the portal were used for approval by the                  design team and the owner.</span><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;"><br />
</span></p>
<p>Evans parcels the 3D architectural model into 268 9-foot by 12-foot double-curved panels.  These metal panels form the underlying rounded surface of the concert hall’s exterior, and each is curved in a slightly different way.  The panels are manufactured in a factory environment, the metal crimped at the exact points needed to hang the bent cedar.</p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">The panels are made of pre-bent studs and track, and are manufactured automatically via laser cutters or CNC mills and lathes.  These fabrication machines are capable of 0.005-inch tolerances.  Evans exports each numbered panel in the Rhino model to CNC data translators.  The cut-list contains each panel’s 3D form programmed for machine cutting.  Here 3D data acts not as visuals but as the hand that guides the saw.</span><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;"><br />
</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;"><img src="http://www.cgarchitect.com/news/Reviews/awi/awi7.jpg" alt="" width="512" height="112" /></span><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: xx-small;">By extracting the surfaces of the support “blades” from a Rhino model, fabrication information was                  provided in AutoCAD to the metal fabricator to drive a CNC laser cutter to cut the blades.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">As a consequence of this automation, the fabrication labor costs are not much more as if all the steel panels were all curved identically.  The computer drivers simply read each panel’s geometric instructions and the machine cuts, drills, or crimps the materials accordingly.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">Off-site fabrication is nothing new.  The 1972 construction of the New York City World Trade Center involved factory production of identical steel grids that formed the exterior lattice.  What is new is that today’s 3D computerized cutting allows all the parts to be <em>unique </em>rather than identical, enabling  the construction of a curved surface at a giant scale.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;"><strong><em>X, Y and Z at the Building Site</em></strong></span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">To maintain the exceptional accuracy gained in shop fabrication, AWIN must hang the panels on the concrete and steel substructure according to the same standard.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">This is achieved through the use of robotic transits.  Similar to laser-measuring equipment already common to the construction site for preliminary surveying, a robotic transit can be programmed with the 3D monitoring points from the NURBS model.  Robotic mechanisms move the laser pointer by remote control, eliminating the need to enlist an extra worker to operate the station.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;"><img src="http://www.cgarchitect.com/news/Reviews/awi/awi8.jpg" alt="" width="512" height="226" /></span><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: xx-small;">Rhino was used to extract the location of points for placing the panel support “blades” and then transfer                  the information to AutoCAD for the surveyor to prepare their input for the transit. The robotic transit                  located the Center Line, height and distance from the steel structure so that angle irons could be welded                in place correctly.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">“A robotic transit has the ability to locate a point using a combination of EDM, or electronic distance measurement,” explains Herskovitz.  “If you know the vertical and horizontal angle and the straight line distance required, you can layout that exact point in space.”</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">The technique is the final step in the continuum of three-dimensional processes.  The construction site is now linked to the virtual model.  In effect, an enormous x-y-z grid is overlaid the project location, complementary to the computerized 3D forms.  The result is high-accuracy installation, but it is also cost-effective.  The automated techniques allow the EMPAC panels to fit onto the substructure perfectly, eliminating hours of costly re-work that would normally plague a project of such complexity.</span><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;"><br />
</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;"><img src="http://www.cgarchitect.com/news/Reviews/awi/awi9.jpg" alt="" width="512" height="128" /></span><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: xx-small;">AWI used Rhino to design the special 3D structure in wood for the lower portals, and to cut the shapes                for the curved edges out of FR Plywood.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;"><img src="http://www.cgarchitect.com/news/Reviews/awi/awi10.jpg" alt="" width="512" height="142" /></span><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: xx-small;">The complex shapes of the upper portals included double curved track and straight studs covered with                22 GA sheet metal to provide a non-combustible back for the wooden exterior.</span><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;"><strong><em></em></strong></span></p>
<p><strong><em></em></strong></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;"><img src="http://www.cgarchitect.com/news/Reviews/awi/awi11.jpg" alt="" width="512" height="161" /></span><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: xx-small;">Though 228 2D assembly drawings were created, the only way for the architects to check the shape and                  approve the drawings was by inspecting the 3D Rhino model in 3D. Here, the South side bridges needed                  acoustic separation from the wall of the Concert Hall. Thus proof that the panels had a few inch gap                was critical and proved to be correct. In fact, all of the blades and panels fit without misalignment.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;"><strong><em>Construction Planning Re-invented</em></strong></span></p>
<p>The biggest innovation, and biggest challenge in moving to 3D-based construction may not be digital, but social – changing the attitudes and entrenched ways of approaching problems.  To avoid cost overruns during AWI’s paneling stage, it was necessary to have the earlier phases of concrete and steel layout to maintain high standards of accuracy.</p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">“Fortunately for us, Jasper DeFazio, Turner’s Vice President, was a proponent of this approach from the start, and Rensselaer also invested in modeling by having AWI model all of the important shapes to aid in coordination,” says Herskovitz.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">“Of course, there was a learning curve for coordination in this way.  First we had to sell the other contractors the idea of using 3D, then there was some education of how to use the Rhinoceros tools in the beginning,” he says.  “But it was important for us that everyone think in three dimensions, and fully understand the critical areas where our work came together.  A virtual building can often visualize conflicts and pose important questions earlier in a project, and that ultimately will save money and time during construction.”</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">Herskovitz advocates 3D as a means of coordination for all the players in the field in order to more clearly define the phases of construction, and to assign responsibility between owners, designers, and subcontractors.  To win all the benefits of 3D construction, processes need to change, including the traditional roles and duties of each player.</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">“The digital world has allowed architects to design more complex shapes, but the means and methods for construction are changing too slowly to keep up,” says Herskovitz.  “By centering construction around the 3D data, well coordinated, complex designs are literally able to go from model to fabrication.  It has become difficult to explain what we do, as the lines between consultant, modeler, and contractor has blurred.”</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">Occurrence of sculpted forms in architecture is still rare, and form remains circumscribed by cost considerations.  “Competitions, usually for public buildings, are the exception.  Art museums, performing arts center, libraries, transportation centers are big business in the architectural world,” says Herskovitz.  “In these cases, form itself is given a budget.  These clients invest in the art form of architecture and invite more innovative designs,” remarks Herskovitz.  The vision for the EMPAC auditorium, however, did not require a dream budget – the bill for the structure was a fraction of what clients typically pay for a high-quality concert hall.  “The owners received a very good deal.”</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">In these big-budget projects, experiments in technology and technique are tried and tested.  From these, a new set of efficient and innovative construction processes is now emerging.  “Proving the cost effectiveness of the 3D process is what we’re trying to do now,” says Herskovitz.  As the industry learns the efficiency of 3D construction, we will likely see more of it in the future.”</span></p>
<p><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;"># # # A version of this article was published in <a href="www.cgarchitect.com/news/Reviews/Review062_1.asp">CGArchitect</a>.</span></p>
<p><em><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;"><strong>About Architectural  Woodworking Industries (AWI)</strong><br />
Architectural Woodwork Industries, composed of woodworkers with many years of shop and field experience and two trained architects, provides consulting, engineering, project management, budgeting, and scheduling services along with the fabrication, and installation of fine woodwork. Based in Philadelphia, AWIN builders are in the forefront of using 3D CAD/CAM technology to achieve affordable and quality high-concept wood designs.  To view past projects, please visit <a href="http://www.awin.net/">www.awin.net</a>.</span></em></p>
<p><em><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;"><strong>About Rhinoceros </strong><br />
Rhinoceros provides the tools to accurately model your designs ready for rendering, animation, drafting, engineering, analysis, and manufacturing.  Rhino can create, edit, analyze, and translate NURBS curves, surfaces, and solids in Windows, without limits on complexity, degree, or size.  Rhino gives the accuracy needed to design, prototype, engineer, analyze, and manufacture anything from an airplane to jewelry. Rhino provides the compatibility, accessibility, and speed in an uninhibited free-form modeler that are found only in products costing 20 to 50 times the price. To see the many diverse products designed with this affordable 3D tool, and to download a free evaluation version, please visit:  <a href="http://www.rhino3d.com/">www.rhino3D.com</a>.</span></em></p>
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